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February Update

Discussion in 'Updates' started by Benji, Feb 3, 2017.

  1. Benji

    Benji Director Staff Artist Writer

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    Hey guys,

    January turned into quite the busy month. Most of my time has been spent briefing our new dev and making sure everyone stays up to date and connected with each other, as well as ensuring everything in the design documentation is clear (and being there to clarify when it isn't). AnonDev also brought their friend along and they've proven extremely useful. With new team members and a lot of Unity-teaching going on recently, there's been a large focus on the Director (as this is the module AnonDev and Friend are tasked with currently). Since we've set up our own private development chat server there has been a lot of work and learning happening.

    AnonDev & Friend are currently focused on the Director option parsing, while Crimson has been working on the Director/parser as a whole. The SymbolResolver API is almost complete, it just needs symbols adding to it. Symbols, in this context, refer to how the Director breaks down the written label in text and identifies each part as information, which can then be compared to game data and decisions made upon it for option selection.

    A hugely important part of the Director is making sure our syntax is as easy to use as we can make it. Part of the whole reason behind it is to make writing specialised and branched scenes easy. That being said, the more ability we give the parser, the tighter our syntax design has to be. Here's a current example of how a Director label looks:

    You run through the forest, {PC Height: (<=72 hopping over tree roots.) (>72 ducking to avoid branches.)}

    This all exists as a label embedded inside a scene's text. The Director's job is to scan the text file, find these labels, and replace them with the appropriate direction. So, if you were taller than 6 feet, the text would read for you:

    You run through the forest, ducking to avoid branches.

    It's a bit like creating a new language and then teaching a computer to understand it. This is a pretty small label, however. Labels can contain large blocks of text, including parser tags like [this] which are used to pick single words or fixed phrases, and even other nested Director labels. My favourite part about this system is that it gives the writer the power to do pretty much anything they can think of with the game's data.

    Friend has been working tirelessly with Crimson over the past week, building on Crimson's existing codebase and making marked progress. They even made a cool script that expands nested Director labels into a kind of hierarchy, which should later allow us to visually map the branching options inside a written piece of text. This will be extremely useful for debugging scenes.

    Vahn's branch which worked primarily on the battle system has now successfully been merged in, so we now have a tighter GUI design and the beginnings of equipping weapons and using different moves in battle. There's some additional work that needs to be done there, fixing some bugs and expanding the battle logic to understand basic status effects like stun or raising your own attack value (which right now heals the enemy, for some reason).

    Until next time!
     
    Shin Majin, Zanzuki93, Godwin and 5 others like this.
  2. daedaddy

    daedaddy Well-Known Member Member

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    so things are coming along swimmingly pretty much


    REJOICE
     
  3. DevilBone

    DevilBone Active Member Member

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  4. NizzJipple

    NizzJipple Well-Known Member Member

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    Thanks for the update, Champ! It may feel like molasses traveling uphill in January... with crutches. But once you crest the glorious hill, you can ride down it with mirth, basking like weary crusader under a fountain of recognition from all of you, and your friends, hard work.

    Either that, or people will whine and complain because their specific fetish is absent from the early builds - one of the two.
     
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  5. FlenderSolas

    FlenderSolas Active Member Member

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    Knowing that you and your wonderful growing band of misfits are actually making some real good progress on the system, and possibly even seeing an early build on the shining horizon ahead of us, is just making my insides feel all giddy and excited for what's to come next!
    [​IMG]

    But that's prolly the baked burritos and beer talkin' – doin' a damn jig in my stomach, damn those beans...

    *Nervously clears throat*

    But, uh, back to the topic at hand! :oops:

    It's also great to see there's gonna be differences depending on your height - and maybe even more!

    Hope to hear more good news from y'all, and good luck, my dudes!


    At the end of the day, my friend, there is goin' to be unpleasing fans who'll always ask for more and more from the creators, that type just sickens me.
     
    Godwin, Benji, Ritzy and 2 others like this.
  6. Farlun

    Farlun Well-Known Member Member

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    Hey all I ever ask for is diversity, nothing less :p We finally need a game with equal amounts of m/m, f/f, m/f, h/whatever and cuntboys. Don't forget the cuntboys!

    Anyway: The progress is real! All aboard the hype train!
     
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  7. FlenderSolas

    FlenderSolas Active Member Member

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    You're speaking some truth, my dude! Long as we aren't overdoing our demands, we're pretty much okay for now!

    But who knows maybe even the beastiality fetish could added in as well? :p
     
    Ritzy likes this.
  8. Zanzuki93

    Zanzuki93 Member Member

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    progress has been made you say? another build is in the works you say? sounds good to me keep it :D
    also good luck to benji and the rest of the crew <3 s
     
  9. Shin Majin

    Shin Majin Active Member Member

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    Oy, oy! Don't forget the TF! Some of us here aren't here for the sex!
     
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  10. FlenderSolas

    FlenderSolas Active Member Member

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    Ah! A thousand pardons, my friend, I may've also forgotten about the TFs as well! It also would be nice to have a good dose of storytelling and lore as the main course, with the steamy parts as dessert!
     
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  11. Farlun

    Farlun Well-Known Member Member

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    As long as it is not mandatory... :p

    My wet dream: A smut RPG where you can skip all the sex and still get a good game out of it.

    Can it be real?...
     
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