Hey guys, One of the few times I don't feel quite so horrendously guilty about missing an update; My whole household and close family pretty much all got covid at the same time (three cheers for irresponsible weddings). Thankfully everyone seems to be past the worst of it, now. It could have been so much worse had everyone not been vaccinated. Please, get your jabs. What work I have been able to do has been focused still on character generation. It is quite possibly the most important part of the game in its most basic form, since if nothing else, players should be able to interact with (read: bang) them in fun ways, and all of my fun ideas depend on the game's deep awareness of characters' physicality. Further, I'm doing my best to design generation in such a way that it accepts modifiers during most stages. Not only to make it possible to carry out things like events, but also to allow for some tweaking from the player. For instance, buffing the average size of all dicks, or just some species, or making another species unusually short. Basically I'm saying that I'm conscious of how much time I'm investing into character generation, but I believe its for good reason. Be safe, get your jabs.
Aye, a lot of people don't understand two shots isn't clinical immunity, it just means it won't outright kill you. Don't know whether I'm violating OPSEC but on the subject of time sinks, Rosey recruited me for her project and in the process of learning the software I went ape on a trial-and-error tech demo. It has next-to-no relevance to what we're doing but I got so into the two scripted battles that I'm looking to tie it off as a standalone playable mini-game.