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Mid-February Update

Discussion in 'Updates' started by Benji, Feb 15, 2017.

  1. Benji

    Benji Director Staff Artist Writer

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    Hey guys,

    Few things to talk about today, including some stuff I'm really happy about. :)

    The Director
    The Director system, something I began designing about a year before the Indiegogo campaign, has hit a major milestone. The team have put in a lot of work recently, and I'm happy to say that the Director is now passing every one of our tests. It's an entirely scratch-built markdown language designed to make writing for our game as fun and as creative a process as possible, by offloading logic from code into raw text. This allows writers a much greater degree of control, as well as making scenes highly adaptable. I think the syntax is solid and understandable, but obviously the major test will be once we start accepting writing from you guys (something which is now closer than ever.)

    I've already begun writing 'dry run' scenes, the purpose of which has been to test how easy the Director is to use, as well as provide context for tags and keywords. Keywords point to specific game data, so rather than build a massive list of all keywords we might need, the idea is to grow the internal library of keywords as we go, knowing that each of them has demonstrable need. The next major step for the Director will be to finish our character data structure, so that the Director has body and character information to look at.

    For those curious about the details, you can check out our tests here and the subsequent results here. They're not supposed to be human-readable, just a series of tests to make sure everything is being picked up properly. In the near future I'll prepare a post as a primer on what the Director is for and how to use it.

    Furthermore, as I've been writing for the Director, I've created a syntax highlighting scheme for Notepad++ specifically for our Director language. It's based on Monokai and looks pretty nice, as well as aiding in lots of ways like showing you if there are unpaired/broken brackets, or just letting you see easily where the labels are in the text. Here's a little look:

    [​IMG]
    Juicy!

    The best part is that it now does its job, but also does it really, really efficiently. The memory usage for this is I think, two StringBuilders and one output string. This is largely due to Crimson's amazingness. It also has good error handling so it can alert us to problems, as well as handling those problems gracefully. Typos happen, after all.

    Other Progress
    AnonDev also brought with them a friend when they joined us, who too wishes to remain nameless for the foreseeable future. For now, I shall refer to her as AnonDev2. She's been absolutely invaluable recently, not only in assisting with the Director, but also in helping to organise all the lore I've written into a private wiki. Once this reaches a more organised state, we plan to create a public version which should be much more comprehensive and easy to use than the Codex has been, that being one big document. Not only that, but she's been a lot of help in fleshing out the gritty details of the world which I am admittedly not that great at. Things like government types, imports and exports, and primary trade routes and politics between species. Once the wiki is up there should be a lot more world information to sink your teeth into. No ETA yet, though.

    Back on Track
    With the new team members, I tasked them with working on the Director, as its a largely isolated system which doesn't need much interaction with Unity itself. Bringing the AnonDevs up to speed on the Director created an inherent focus on it. Now that it is functionally complete, for the time being, we now return our focus on the battle system and getting the next release out. As a reminder, the next release should have working moves and weapons (that aren't punching), an entirely rebuilt battle interface, a simple but functioning Inventory screen where you can change gear to try different moves, as well as lots of improvements behind the scenes. No ETA on it either, but we're working on it as much as we possibly can. We're very lucky to have the team we do, working in their own free time on what is by no means a small project.

    Personally I'm thrilled to finally see my neat little Director idea working. Our Dev team did amazing work on it. I originally wrote about 85 pages of documentation for the Director, but this will almost all need to be rewritten with slight changes to usage rules and syntax since then. It's definitely a useful design document, however, so it was by no measure wasted time. Iteration is key, after all. The second draft will grow more over time instead, just like the Director's inner library of keywords, being added to as needed (I'm told this is called Test-Driven Design). I'll prepare a primer on Director usage soon, which will likely serve as the beginning of the new full instruction manual.

    Once the basic Director usage post is up, I am happy for people to try writing with the language and provide feedback. I must stress that we're not yet ready to put written content into the game, but the early test scenes written with it will help us tighten up any flaws in the syntax, as well as perhaps see useful features to add in the future. I'll also provide the Monokai syntax highlighting XML for anyone that wants to give it a try.

    Massive thanks to everyone helping to keep us going on Patreon. <3

    Until next time!
     
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  2. Shadefalcon

    Shadefalcon Active Member Member

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    Looks like things are slowly but steadily moving forward.
    I´m happy to hear the director seems to be working, it was one of the things drawing me to the game. The others being the nice art, interesting fantasy setting and my love for text based games.

    I sincerely hope things will keep getting better for you guys and that you´ll get a lot more support as you start releasing demos. (It´s hard to get support otherwise, but luckily it seems like you have some trusty patreons to support you :))

    Great work so far and I wish you the best of luck :D
     
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  3. Zanzuki93

    Zanzuki93 Member Member

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    sounds absolutely thrilling glad to hear it :)
     
  4. JfromfarPY

    JfromfarPY Member Member

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    These sure are some great news and advances. I have seem a lot of people trowing bullshit to this proyect on other sites but I still belive in you BNG!
     
  5. Atomicbob

    Atomicbob Well-Known Member Member

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    I'm glad to see that things are coming along nice and smooth!
    And, in the off-chance that AnonDev2 sees this: welcome! :D
     
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  6. NizzJipple

    NizzJipple Well-Known Member Member

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    Fantastic to hear things are progressing so well! I can't wait 'till I have a happy, existential crisis hooking up Isara to the Director. (I'm functionally handicap when it comes to these things.)

    Also, because nobody really mentioned it before: Congratulations on finally piecing together the Director itself! The thing took long enough, but it will all be worth it in the end.
     
  7. RunicWolves

    RunicWolves New Member Member

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    Very nice, guys. Patiently waiting for more. Looking forward to it :)
     
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  8. DevilBone

    DevilBone Active Member Member

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    Hell yeah, all this progress. Looking forward to what comes next :D
     
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  9. Godwin

    Godwin Active Member Member

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    They just. Keep. Coming.

    I don't know what sick ritual you performed over the winter season, but just know that whoever's soul you damned to hell to attract these Devs has my utmost gratitude and respect. Their sacrifice is greatly appreciated.

    Welcome, AnonDev2, to the team.
     
  10. LoliEmpress

    LoliEmpress Member Member

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    "Things like government types, imports and exports, and primary trade routes and politics between species."


    NOOooo, I WISH I had time/economy to help with just governments, successions, crown laws and civic laws. That's like, my thing. I love things like that and have studied it for years.

    Especially in a fantasy setting as all the cool things that could have been would be possible. Like Real Meritocracies (perhaps based on sexual aptitude!), or Ecclesiocracies for sexy godesses.
    Oh, oh! Or a timed democracy, were each citizen gets their turn to rule - giving the PC a chance for naughty laws.
    Currency could also be something fun in certain cities, like huge fallos statues around the city (fun fact huge round rocks have been used as currency IRL, they didn't move them around just said "that rock is now yours as payment for this cow").

    Like a reflection of a what-could-have-been world but less shit.

    Now I'm upset :[
     
  11. Sleeper

    Sleeper New Member Member

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    It's nice to see some progress.

    I am somewhat worried about user submissions: what will your policy be? TiTS is a garbled mess and I would hate to see this game going the same road.
     
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  12. DragonkingKyo

    DragonkingKyo New Member Member

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    just a suggestion if you could make a race like Layla from ALDER’S FALL OF EDEN text based game if haven't play it you should so you can see what she looks like and what special about her by reading though her first sex scene for more details.

    - Snipped -

    Benji:
    Not the place for suggestions, and that was a huge copy-and-paste of FoE's content. I haven't played Fall of Eden but I'm not about to copy their character designs. However, you're welcome to make suggestions for the game in the appropriate forum (which for now is
    here).
     
    Last edited by a moderator: Feb 16, 2017
  13. Benji

    Benji Director Staff Artist Writer

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    Don't be upset! I look forward to your thoughts and feedback once the public wiki is up.
     
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  14. DragonkingKyo

    DragonkingKyo New Member Member

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    Benji, I'm not asking you to copy character designs just if you can make a race that can control it's body like Layla basically a shapeshifter that can change it's body parts to any race, change parts size or mix parts like a tail cock, guest I should of worded the first post better.


    just made a thread for the Idea of the race [titled: Idea of a playable shapeshifter race for carnal souls] and it's not a copy and past of Fall of Eden it's what I think a shapeshifter would look like with a few erotic twist and how the shapeshifting would work
     
    Last edited: Feb 16, 2017
  15. Sarage

    Sarage Member Member

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    For writers who are interested but have never worked with code or parsers, the links provide a general overview on how it's going to work.

    from the guys who basically started this type of text game style.

    https://docs.google.com/document/d/1RGqqQdkpV4flxmVEk6oFkUL3gIlEdd1Z50gmodGAB8I/edit#

    https://forum.fenoxo.com/threads/how-to-submit-and-write-content.94/

    https://docs.google.com/document/d/1ojv7Jvc-wxmWGTaJERIZ09zlRQbetW9Mtud18MDzhuA/edit#

    how the parsers may look or just in general and what they mean and how they work (im sure carnal souls will be way different, but heres a example to get your head wrapped around the idea)

    https://docs.google.com/document/d/...62s9z6O1Gh40cfPt4/edit#heading=h.acyss259zdvt

    this is going to be a lot of fun :D Imma start fleshing out my "Fetish Introduction System"

    Lets make this the greatest text game ever made people!

    [​IMG]



    quick note to BENJI: I don't think my little idea is actually going to be implamented, I just think it will be a fun way to learn the parcers :3
     
    Last edited: Feb 16, 2017
  16. Sarage

    Sarage Member Member

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    on that note, is there a list of acceptable fetishes that will be allowed in game?

    Here's a list of fetishes I think should be able to be toggled for the player's enjoyment.
    Futa/shemale
    gore (the swallowing one, not the gross bloody kind)
    hyper
    bestiality
    incest
    sissification
    ovipositer impregnation


    these are scenes I plan to write for my little "Fetish introduction system"
    anyone else want to add to the list?
     
  17. Benji

    Benji Director Staff Artist Writer

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    While TiTS' documentation may provide some insight, our systems (Director especially) are very different. Please keep that in mind and wait for our own documentation before writing anything.
     
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  18. Benji

    Benji Director Staff Artist Writer

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    @DragonkingKyo That's fine - in fact by the lore the player can do that, and there are others like them who can do a lot of what you suggested too. My only objection is pasting a big chunk of FoE's content rather than just describing what you meant. No harm done.
     
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  19. Sarage

    Sarage Member Member

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    right, the things I linked aren't meant to be followed word for word but provide a basic overview of what can be expected from writers

    also the way sex scenes play out is WAY different from TiTs or CoC, letting you control what happens next IN the scene instead of just pressing a button and reading and...and...YOU KNOW.

    but if your like me and have a few things kinda written already, hopefully we can have a "go with the flow" option at the beginning so the scene can continue on the path you originally wrote :3

    [​IMG]
     
    Last edited: Feb 16, 2017
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  20. daedaddy

    daedaddy Well-Known Member Member

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    hey thats pretty good
     

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